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AI Insights · Timothy · October 2022

Top 5 2D Cartoon Games in Saudi Arabia Q3 2022

Discover the performance of the top 5 2D cartoon games on a unified platform in Saudi Arabia during Q3 2022, including trends in weekly downloads, revenue, and active users.

Top 5 2D Cartoon Games in Saudi Arabia Q3 2022

In the third quarter of 2022, the top 5 2D cartoon games in Saudi Arabia on a unified platform showcased interesting trends in weekly downloads, revenue, and active users. Here’s an overview of their performance based on Sensor Tower data.

Snake.io - Fun Online Snake from Kooapps saw a notable fluctuation in weekly downloads, starting at over 50K at the end of June and gradually declining to around 42K by the end of September. Weekly revenue experienced a modest increase, peaking at approximately $106 in early August. The game maintained a strong user base with weekly active users ranging from 595K to 664K throughout the quarter.

Among Us! by InnerSloth LLC had a steady decline in weekly downloads, starting from 34K in late June and dropping to around 16K by the end of September. Weekly revenue showed a peak of about $1K at the end of September. Despite the decrease in downloads, the game maintained a substantial number of weekly active users, ranging from 158K to 122K over the quarter.

Toca Boca World from Toca Boca AB saw weekly downloads decrease from around 32K in late June to 15K by the end of September. The weekly revenue followed a downward trend, starting at about $22K and ending at around $13K. Weekly active users remained relatively stable, peaking at approximately 236K in early August before gradually declining to 190K by the end of the quarter.

My Talking Tom Friends by Outfit7 Limited experienced a consistent decline in weekly downloads from 31K in late June to around 23K at the end of September. Weekly revenue showed minor fluctuations, peaking at approximately $232 in early July. The game maintained a robust weekly active user base, ranging between 599K and 545K throughout the quarter.

Basket Battle from SUPERSONIC STUDIOS LTD exhibited variability in weekly downloads, starting at 19K in late June, peaking at 36K in mid-July, and ending at around 23K by the end of September. Weekly revenue remained minimal, with occasional peaks reaching up to $9. The game showed a strong growth in weekly active users, rising from 30K in late June to approximately 117K by the end of the quarter.

These insights provide a snapshot of the top 5 2D cartoon games' performance in Saudi Arabia during Q3 2022. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022